Originally called "Stardust", it was about gods creating planets. As I do not understand german, I won't speak about the "temple" packaging, but I suppose the game is still the same...

Each player has ten "power pearls" which he can buy auctioned "planet slices" with. These slices can be eighths, sixths or quarters of a circle. They are printed on both sides but only one side is visible during the auction. Each slice has a viability degree ranging from zero to four (star, ice, desert, water and jungle) and the difference in viability between the two sides of one given slice cannot exceed one degree. During the auction, which is hidden, the winner gives his pearls to the one who made the smallest bet.

Each player builds his planet (even the grown-ups get sometimes mixed-up with the fractions !) bearing in mind that the difference in viability between two adjoining slices must not be more than one degree and that any slice can always be flipped over if it is convenient. At the end of the game, the most welcoming planet wins.

I have a special affection for this game, and I regret that it was published that way. I'd have loved playing with something else than a prototype.

· DAS GOLD DER MAYAS was designed with Jean Charles Rodriguez
· Illustrations (beautiful) : Marion Pott and Olivier Vogel
· Publisher : Kosmos (Germany)
· For 2 to 4 players 10 years old and up
© 1997